//////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2014 NVIDIA Corporation
//////////////////////////////////////////////////////////////////////////////////
// Permission is hereby granted, free of charge, to any person obtaining a copy 
// of this software and associated documentation files (the "Software"), 
// to deal in the Software without restriction, including without limitation 
// the rights to use, copy, modify, merge, publish, distribute, sublicense, 
// and/or sell copies of the Software, and to permit persons to whom 
// the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in 
// all copies or substantial portions of the Software.
//////////////////////////////////////////////////////////////////////////////////
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 
// OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
//
// COMPANY: NVIDIA Corporation
// NAME:    AssemblyInfo.cs
// AUTHOR:  NVIDIA Corporation
// REQUIRES: .NET Framework 3.5
// 
// DESCRIPTION: Assembly information
//
//////////////////////////////////////////////////////////////////////////////////

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Sample of the System class client")]
[assembly: AssemblyDescription("C#/.NET sample NVWMI client of the System WMI class")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("NVIDIA")]
[assembly: AssemblyProduct("NVWMI Sample - System")]
[assembly: AssemblyCopyright("Copyright (C) NVIDIA 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fcaa545b-c84c-45c2-9a5b-c78a6ffd8326")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
