// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "view3d.h" ///////////////////////////////////////////////////////////////////////////// // CView3D properties long CView3D::GetDepth() { long result; GetProperty(0x1, VT_I4, (void*)&result); return result; } void CView3D::SetDepth(long propVal) { SetProperty(0x1, VT_I4, propVal); } long CView3D::GetElevation() { long result; GetProperty(0x2, VT_I4, (void*)&result); return result; } void CView3D::SetElevation(long propVal) { SetProperty(0x2, VT_I4, propVal); } long CView3D::GetRotation() { long result; GetProperty(0x3, VT_I4, (void*)&result); return result; } void CView3D::SetRotation(long propVal) { SetProperty(0x3, VT_I4, propVal); } LPDISPATCH CView3D::GetParent() { LPDISPATCH result; GetProperty(0x4, VT_DISPATCH, (void*)&result); return result; } short CView3D::GetShading() { short result; GetProperty(0x5, VT_I2, (void*)&result); return result; } void CView3D::SetShading(short propVal) { SetProperty(0x5, VT_I2, propVal); } ///////////////////////////////////////////////////////////////////////////// // CView3D operations