#if !defined(AFX_SPLASHDIALOG_H__5DCF7781_4FA9_11D1_AA18_00A0245E13F3__INCLUDED_) #define AFX_SPLASHDIALOG_H__5DCF7781_4FA9_11D1_AA18_00A0245E13F3__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // SplashDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // SplashDialog dialog class SplashDialog : public CDialog { // Construction public: SplashDialog(CWnd* pParent = NULL); // standard constructor BOOL Create(CWnd* pParent); // Dialog Data //{{AFX_DATA(SplashDialog) enum { IDD = IDD_SPLASH }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(SplashDialog) //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(SplashDialog) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLASHDIALOG_H__5DCF7781_4FA9_11D1_AA18_00A0245E13F3__INCLUDED_)