#if !defined(AFX_VIEW3D_H__07C5BA60_4603_11D1_AA18_00A0245E13F3__INCLUDED_) #define AFX_VIEW3D_H__07C5BA60_4603_11D1_AA18_00A0245E13F3__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CView3D wrapper class class CView3D : public COleDispatchDriver { public: CView3D() {} // Calls COleDispatchDriver default constructor CView3D(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CView3D(const CView3D& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: long GetDepth(); void SetDepth(long); long GetElevation(); void SetElevation(long); long GetRotation(); void SetRotation(long); LPDISPATCH GetParent(); short GetShading(); void SetShading(short); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VIEW3D_H__07C5BA60_4603_11D1_AA18_00A0245E13F3__INCLUDED_)