/***************************************************************************** * * Copyright (c) 1999, KL GROUP INC. All Rights Reserved. * http://www.klgroup.com * * This file is provided for demonstration and educational uses only. * Permission to use, copy, modify and distribute this file for * any purpose and without fee is hereby granted, provided that the * above copyright notice and this permission notice appear in all * copies, and that the name of KL Group not be used in advertising * or publicity pertaining to this material without the specific, * prior written permission of an authorized representative of * KL Group. * * KL GROUP MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY * OF THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, OR NON-INFRINGEMENT. KL GROUP SHALL NOT BE LIABLE FOR ANY * DAMAGES SUFFERED BY USERS AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. */ // MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__EBFCF805_64D5_11D1_B738_00A024C3C1C2__INCLUDED_) #define AFX_MAINFRM_H__EBFCF805_64D5_11D1_B738_00A024C3C1C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CMainFrame : public CFrameWnd { protected: // create from serialization only CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CStatusBar m_wndStatusBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__EBFCF805_64D5_11D1_B738_00A024C3C1C2__INCLUDED_)