#if !defined(AFX_ELEVATION_H__BEB097DE_532D_11D2_AF38_00A024C3C1C2__INCLUDED_) #define AFX_ELEVATION_H__BEB097DE_532D_11D2_AF38_00A024C3C1C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CElevation wrapper class class CElevation : public COleDispatchDriver { public: CElevation() {} // Calls COleDispatchDriver default constructor CElevation(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CElevation(const CElevation& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: LPDISPATCH GetParent(); BOOL GetIsMeshed(); void SetIsMeshed(BOOL); BOOL GetIsShaded(); void SetIsShaded(BOOL); BOOL GetIsTransparent(); void SetIsTransparent(BOOL); unsigned long GetMeshTopColor(); void SetMeshTopColor(unsigned long); unsigned long GetMeshBottomColor(); void SetMeshBottomColor(unsigned long); unsigned long GetShadedTopColor(); void SetShadedTopColor(unsigned long); unsigned long GetShadedBottomColor(); void SetShadedBottomColor(unsigned long); BOOL GetHasDropLines(); void SetHasDropLines(BOOL); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ELEVATION_H__BEB097DE_532D_11D2_AF38_00A024C3C1C2__INCLUDED_)