// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "actionmap.h" ///////////////////////////////////////////////////////////////////////////// // CActionMap properties short CActionMap::GetMessage() { short result; GetProperty(0x1, VT_I2, (void*)&result); return result; } short CActionMap::GetModifier() { short result; GetProperty(0x2, VT_I2, (void*)&result); return result; } short CActionMap::GetKeyCode() { short result; GetProperty(0x3, VT_I2, (void*)&result); return result; } short CActionMap::GetAction() { short result; GetProperty(0x4, VT_I2, (void*)&result); return result; } void CActionMap::SetAction(short propVal) { SetProperty(0x4, VT_I2, propVal); } short CActionMap::Get_Action() { short result; GetProperty(0x0, VT_I2, (void*)&result); return result; } void CActionMap::Set_Action(short propVal) { SetProperty(0x0, VT_I2, propVal); } LPDISPATCH CActionMap::GetParent() { LPDISPATCH result; GetProperty(0x5, VT_DISPATCH, (void*)&result); return result; } ///////////////////////////////////////////////////////////////////////////// // CActionMap operations