// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "cubefont.h" // Dispatch interfaces referenced by this interface #include "Font.h" ///////////////////////////////////////////////////////////////////////////// // CCubeFont properties LPDISPATCH CCubeFont::GetParent() { LPDISPATCH result; GetProperty(0x1, VT_DISPATCH, (void*)&result); return result; } long CCubeFont::GetSize() { long result; GetProperty(0x3, VT_I4, (void*)&result); return result; } void CCubeFont::SetSize(long propVal) { SetProperty(0x3, VT_I4, propVal); } long CCubeFont::GetStroke() { long result; GetProperty(0x4, VT_I4, (void*)&result); return result; } void CCubeFont::SetStroke(long propVal) { SetProperty(0x4, VT_I4, propVal); } COleFont CCubeFont::GetTrueType() { LPDISPATCH pDispatch; GetProperty(0x5, VT_DISPATCH, (void*)&pDispatch); return COleFont(pDispatch); } void CCubeFont::SetTrueType(LPDISPATCH propVal) { SetProperty(0x5, VT_DISPATCH, propVal); } ///////////////////////////////////////////////////////////////////////////// // CCubeFont operations