// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "view3d.h" ///////////////////////////////////////////////////////////////////////////// // CView3D properties LPDISPATCH CView3D::GetParent() { LPDISPATCH result; GetProperty(0x1, VT_DISPATCH, (void*)&result); return result; } double CView3D::GetPerspective() { double result; GetProperty(0x2, VT_R8, (void*)&result); return result; } void CView3D::SetPerspective(double propVal) { SetProperty(0x2, VT_R8, propVal); } double CView3D::GetXRotation() { double result; GetProperty(0x3, VT_R8, (void*)&result); return result; } void CView3D::SetXRotation(double propVal) { SetProperty(0x3, VT_R8, propVal); } double CView3D::GetYRotation() { double result; GetProperty(0x4, VT_R8, (void*)&result); return result; } void CView3D::SetYRotation(double propVal) { SetProperty(0x4, VT_R8, propVal); } double CView3D::GetZRotation() { double result; GetProperty(0x5, VT_R8, (void*)&result); return result; } void CView3D::SetZRotation(double propVal) { SetProperty(0x5, VT_R8, propVal); } ///////////////////////////////////////////////////////////////////////////// // CView3D operations