// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "elevation.h" ///////////////////////////////////////////////////////////////////////////// // CElevation properties LPDISPATCH CElevation::GetParent() { LPDISPATCH result; GetProperty(0x1, VT_DISPATCH, (void*)&result); return result; } BOOL CElevation::GetIsMeshed() { BOOL result; GetProperty(0x2, VT_BOOL, (void*)&result); return result; } void CElevation::SetIsMeshed(BOOL propVal) { SetProperty(0x2, VT_BOOL, propVal); } BOOL CElevation::GetIsShaded() { BOOL result; GetProperty(0x3, VT_BOOL, (void*)&result); return result; } void CElevation::SetIsShaded(BOOL propVal) { SetProperty(0x3, VT_BOOL, propVal); } BOOL CElevation::GetIsTransparent() { BOOL result; GetProperty(0x4, VT_BOOL, (void*)&result); return result; } void CElevation::SetIsTransparent(BOOL propVal) { SetProperty(0x4, VT_BOOL, propVal); } unsigned long CElevation::GetMeshTopColor() { unsigned long result; GetProperty(0x5, VT_I4, (void*)&result); return result; } void CElevation::SetMeshTopColor(unsigned long propVal) { SetProperty(0x5, VT_I4, propVal); } unsigned long CElevation::GetMeshBottomColor() { unsigned long result; GetProperty(0x6, VT_I4, (void*)&result); return result; } void CElevation::SetMeshBottomColor(unsigned long propVal) { SetProperty(0x6, VT_I4, propVal); } unsigned long CElevation::GetShadedTopColor() { unsigned long result; GetProperty(0x7, VT_I4, (void*)&result); return result; } void CElevation::SetShadedTopColor(unsigned long propVal) { SetProperty(0x7, VT_I4, propVal); } unsigned long CElevation::GetShadedBottomColor() { unsigned long result; GetProperty(0x8, VT_I4, (void*)&result); return result; } void CElevation::SetShadedBottomColor(unsigned long propVal) { SetProperty(0x8, VT_I4, propVal); } BOOL CElevation::GetHasDropLines() { BOOL result; GetProperty(0x9, VT_BOOL, (void*)&result); return result; } void CElevation::SetHasDropLines(BOOL propVal) { SetProperty(0x9, VT_BOOL, propVal); } ///////////////////////////////////////////////////////////////////////////// // CElevation operations