// scatter.h : main header file for the SCATTER application // #if !defined(AFX_SCATTER_H__7D70BE87_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_) #define AFX_SCATTER_H__7D70BE87_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CScatterApp: // See scatter.cpp for the implementation of this class // class CScatterApp : public CWinApp { public: CScatterApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CScatterApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CScatterApp) afx_msg void OnAppAbout(); afx_msg void OnHelpAboutolectrachart(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCATTER_H__7D70BE87_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_)