// scatterDoc.h : interface of the CScatterDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SCATTERDOC_H__7D70BE8D_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_) #define AFX_SCATTERDOC_H__7D70BE8D_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CScatterDoc : public CDocument { protected: // create from serialization only CScatterDoc(); DECLARE_DYNCREATE(CScatterDoc) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CScatterDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); //}}AFX_VIRTUAL // Implementation public: virtual ~CScatterDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CScatterDoc) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCATTERDOC_H__7D70BE8D_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_)