// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "surface.h" ///////////////////////////////////////////////////////////////////////////// // CSurface properties LPDISPATCH CSurface::GetParent() { LPDISPATCH result; GetProperty(0x1, VT_DISPATCH, (void*)&result); return result; } BOOL CSurface::GetIsSolid() { BOOL result; GetProperty(0x2, VT_BOOL, (void*)&result); return result; } void CSurface::SetIsSolid(BOOL propVal) { SetProperty(0x2, VT_BOOL, propVal); } BOOL CSurface::GetIsRowMeshShowing() { BOOL result; GetProperty(0x3, VT_BOOL, (void*)&result); return result; } void CSurface::SetIsRowMeshShowing(BOOL propVal) { SetProperty(0x3, VT_BOOL, propVal); } BOOL CSurface::GetIsColumnMeshShowing() { BOOL result; GetProperty(0x4, VT_BOOL, (void*)&result); return result; } void CSurface::SetIsColumnMeshShowing(BOOL propVal) { SetProperty(0x4, VT_BOOL, propVal); } long CSurface::GetRowMeshFilter() { long result; GetProperty(0x5, VT_I4, (void*)&result); return result; } void CSurface::SetRowMeshFilter(long propVal) { SetProperty(0x5, VT_I4, propVal); } long CSurface::GetColumnMeshFilter() { long result; GetProperty(0x6, VT_I4, (void*)&result); return result; } void CSurface::SetColumnMeshFilter(long propVal) { SetProperty(0x6, VT_I4, propVal); } ///////////////////////////////////////////////////////////////////////////// // CSurface operations