#if !defined(AFX_SURFACE_H__7D70BEC6_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_) #define AFX_SURFACE_H__7D70BEC6_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CSurface wrapper class class CSurface : public COleDispatchDriver { public: CSurface() {} // Calls COleDispatchDriver default constructor CSurface(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CSurface(const CSurface& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: LPDISPATCH GetParent(); BOOL GetIsSolid(); void SetIsSolid(BOOL); BOOL GetIsRowMeshShowing(); void SetIsRowMeshShowing(BOOL); BOOL GetIsColumnMeshShowing(); void SetIsColumnMeshShowing(BOOL); long GetRowMeshFilter(); void SetRowMeshFilter(long); long GetColumnMeshFilter(); void SetColumnMeshFilter(long); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SURFACE_H__7D70BEC6_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_)