#if !defined(AFX_VIEW3D_H__7D70BEBF_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_) #define AFX_VIEW3D_H__7D70BEBF_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CView3D wrapper class class CView3D : public COleDispatchDriver { public: CView3D() {} // Calls COleDispatchDriver default constructor CView3D(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CView3D(const CView3D& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: LPDISPATCH GetParent(); double GetPerspective(); void SetPerspective(double); double GetXRotation(); void SetXRotation(double); double GetYRotation(); void SetYRotation(double); double GetZRotation(); void SetZRotation(double); // Operations public: }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VIEW3D_H__7D70BEBF_5609_11D2_AF3A_00A024C3C1C2__INCLUDED_)